Loading Map Name (3.1) 🗺✍
💡
5
So whenever you you transport or start the game, it just promps the name of the map. Things to consider:
- the name it’s the scene name (standard in Mythil2D)
- consider that it loads even for those that you probably don’t want, like a side room or something (to be fixed in the future)
** Bugs to be fixed:**
- Whenever a UI it’s open, the text can still be seen, and sometimes (inventory for example) it display over it.
** Steps: **
- Import scripts to ```Scripts/UI/FloatingTexts/MapSwitchText.cs
* Duplicate the ```Prefabs/UI/Floating/FloatingText.prefab``` call it "MapSwitchText" and inside remove the "Animator" from ```Animated Text``` object.
* Set font size to ~95.5
* Attach the imported script "MapSwitchText.cs" to it. Note: You can also twick the values in it.
** Changes: **
* Update the "TransitionSystem.cs" adding the following method:
public void setActive(Boolean state)
{
m_blackScreenGameObject.SetActive(state);
}
* Update "EditorPlayModeOverride.cs" changing line "75" from ```GameManager.TransitionSystem.gameObject.setActive(false);``` to ```GameManager.TransitionSystem.setActive(false);
** Setup: **
- Open “M2DEngine” and add the prefab create in “Step” as a child of “Overlay” (image in attachment)
That’s it! Happy gaming!
Forgot attachment script! ^_^^«

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