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Mini Map (Package Asset) πŸ—ΊπŸš©

Posted by Mr.Titan on May 19, 2025 at 7:36 PM

GameplayExperimentalFeature3.0 Verified
πŸ’‘ 5 πŸ”₯ 2

Simple and practical mini map (no code necessary).

Before Import

Open an object in the scene, in the inspector top-right cornor click in layer and create a new layer called “Map”.

Import Asset

Asset comes with UI prefab, a canvas pin showing different icons in the map, and other things that do not matter now.

Setup UI & Map

  • Open “HUD” prefab and drag and drop the “MiniMap” prefab inside.

Setup Eagle View Camera

Open the 0_hero_base,add a camera and name it (minimap). Setup the camera like in the print. Change the Culling Mask property in the camera to show only what you want (example image in attachment

Also change the hero camera (the already existent one) Culling Mask removing the Map layer from it.

Map Icons

  • Open any prefab on anything you want that you want to show icon in the map (for example: “Teleporter” prefab, chests, enemies, mission npcs, …), drag the “Map Icon” inside of it and inside and change the icon (the icon its the child component of the “Map Icon”)

ENJOY!!!!!

πŸ’¬ Comments (2)

BellBlitzKing May 22, 2025 at 02:12 PM
If you finish the HQ Home Base add-on which we can decorate, would a Home Base Icon be easy to add since it’s more specific to the player unlike the merchant/shop? @Mr.Titan
Mr.Titan May 22, 2025 at 08:29 PM
Yes. You can for example extend the icon object with custom script for flags, save information, uou name it, and enable/disable the object. It’s pretty simple.
πŸ‘ 1

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