๐ [3.0 | 3.1 | 3.2] Fix monsters not spawning in release builds
โค๏ธ
4
This bug was reported by @Centillion Entertainment and @8Bit Rpg.
In AMonsterSpawner.cs line 88. Replace:
Debug.Assert(isValid, "MonsterSpawner validation failed. Make sure the total spawn rate is equal to 100");
by
bool isValid = Validate();
Debug.Assert(isValid, "MonsterSpawner validation failed. Make sure the total spawn rate is equal to 100");

๐ฌ Comments (14)
Am I doing something wrong? ๐ค
I did what you said (replace line 88 in the code), however they’re still not spawning for me
I have tried it in release builds and in the editor, no i am not getting any errors at all, and sure here’s my code around line 88:
I do get that you said to replace it on line 88, but the lines that you told us to replace was on line 84, so i assume you pobably made a mistake? i dunno
it still isnt working for some reason ๐ค and this is how the code looks
no errors or anything like that
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