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Mount System 2.0

Posted by MrMystery on Jan 3, 2026 at 4:25 PM

GameplayFeature3.0 Verified
❄️ 7 👏 5 eyes_shake 4

Welcome to the Mount System 2.0 - fully re-coded to be 100% drop in package to any Mythril 2D project. This modifies no code in OEM files to work, and uses only extensible scripts and assets. Please see the attached video for complete install and overview of the add-on asset, and all the features that are built into the Mount System.

Features:

  • Rideable Mounts
  • Use Abilities While Mounted
  • Mounts Apply Effects to Rider (Speed, Attack, Stats, etc…)
  • Toggle Dismount on Damage Taken
  • Block Summoning Mounts Indoors
  • NPCs Can Issue / Remove Player Mounts (useful for quest rewards & buying/selling mounts)
  • Mounts Can Transition Across Scenes

Steps:

  • Download Package File
  • Add Package to Project
  • Add new Scenes to Build Settings
  • Change default CFG_Game Save File to SF_Devon_Rider

Advanced Feature: Hidden advanced code, unlocks ability for visual indicator/message as to why you cannot summon indoors. This will cause an error when initially turned on, see the end of the video for a quick 3 minute change to M2D code to get it working, if you want to use it.

Advanced Steps:

  • Add MYTHRIL_MOUNT_EXTENDED_ENUMS to Project Settings > Player > Scripting Define Symbols
  • Add ‘NotIndoors’ to EAbilityFireCheckResult in ActiveAbilityBase.cs
  • Add new Message to User Interface > HUD > Ability Bar > Ability Message > Messages for NotIndoors

💬 Comments (21)

Gyvr Jan 04, 2026 at 03:13 AM
Wow that’s amazing! You should post this video on YouTube, awesome work! 👏❄️
Gyvr Jan 04, 2026 at 03:46 AM
Also love the fact that it’s drag-and-drop and doesn’t require to modify OEM files!
Pastor-Of-Muppets (Bill) Jan 04, 2026 at 10:42 AM
This is too cool. I love this!
BellBlitzKing Jan 04, 2026 at 08:38 PM
What a immense undertaking! Makes world-building twice as impactful to travers quickly while having fun! Great to support bigger maps I’m making. You get my vote!
Soho Jan 04, 2026 at 09:21 PM
This is brilliant! I wont be implementing this for a while, but curious how much effort it would take to spawn the mount from an item rather than as an ability?
Zuko Jan 21, 2026 at 05:09 PM
Change default CFG_Game Save File to SF_Devon_Rider @MrMystery where is it? where do i change that?
Zuko Jan 21, 2026 at 05:10 PM
also, great work btw
MrMystery Jan 21, 2026 at 05:14 PM
👍🏻 1
MrMystery Jan 21, 2026 at 05:14 PM
Under the Playtest Save File - so it works in the editor
Zuko Jan 21, 2026 at 05:34 PM
ty very much
Zuko Jan 23, 2026 at 04:14 PM

Advanced Steps: Add MYTHRIL_MOUNT_EXTENDED_ENUMS to Project Settings > Player > Scripting Define Symbols, Add ‘NotIndoors’ to EAbilityFireCheckResult in ActiveAbilityBase.cs, Add new Message to User Interface > HUD > Ability Bar > Ability Message > Messages for NotIndoors

this is only for the advanced feature? not mandatory?

MrMystery Jan 23, 2026 at 05:08 PM
Correct, all that does is enable the default ability can’t be used pop-up to have custom labels for the mount system
MrMystery Jan 23, 2026 at 05:08 PM
like ‘You can’t ride this mount inside!’ or whatever you want it to say
MrMystery Jan 23, 2026 at 05:08 PM
if they try to use the mount ability inside and you’ve blocked it
MrMystery Jan 23, 2026 at 05:09 PM
otherwise, it just fails silently
Zuko Jan 27, 2026 at 06:00 PM
just passing by to thank you for this hard work, very nice and functional add on @MrMystery
👏🏻 1 💯 1
BellBlitzKing Feb 27, 2026 at 11:44 AM
Congrats @MrMystery ! This add-on won the mini-contest by @SelfishGhost! 🎉 Hope this keeps going with feature expansions & maybe animal variations!🐦🔥
❤️ 2
MrMystery Feb 27, 2026 at 01:21 PM
You want to fly a dragon don’t you? 😉
🚀 1
BellBlitzKing Feb 27, 2026 at 07:14 PM
Haha @MrMystery Dragon is too cliche! I vote for a floating Gryffin, a winged Pegasus or riding an Axolotl ! 🦈 🦅 🪽
🦈 2 🦅 2 🪽 2
MrMystery Feb 27, 2026 at 09:21 PM
Haha, funny, my daughter is super into Greek Mythology and stuff, so gryphon, pegasi - etc… are more normal for us 😉
MrMystery Feb 27, 2026 at 09:22 PM
I actually have a 8D gyphon I was working on as a boss for my game 😉
🐦‍🔥 3 🙌🏻 1

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