Mount System 2.0
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4Welcome to the Mount System 2.0 - fully re-coded to be 100% drop in package to any Mythril 2D project. This modifies no code in OEM files to work, and uses only extensible scripts and assets. Please see the attached video for complete install and overview of the add-on asset, and all the features that are built into the Mount System.
Features:
- Rideable Mounts
- Use Abilities While Mounted
- Mounts Apply Effects to Rider (Speed, Attack, Stats, etc…)
- Toggle Dismount on Damage Taken
- Block Summoning Mounts Indoors
- NPCs Can Issue / Remove Player Mounts (useful for quest rewards & buying/selling mounts)
- Mounts Can Transition Across Scenes
Steps:
- Download Package File
- Add Package to Project
- Add new Scenes to Build Settings
- Change default CFG_Game Save File to SF_Devon_Rider
Advanced Feature: Hidden advanced code, unlocks ability for visual indicator/message as to why you cannot summon indoors. This will cause an error when initially turned on, see the end of the video for a quick 3 minute change to M2D code to get it working, if you want to use it.
Advanced Steps:
- Add MYTHRIL_MOUNT_EXTENDED_ENUMS to Project Settings > Player > Scripting Define Symbols
- Add ‘NotIndoors’ to EAbilityFireCheckResult in ActiveAbilityBase.cs
- Add new Message to User Interface > HUD > Ability Bar > Ability Message > Messages for NotIndoors

💬 Comments (21)
Advanced Steps: Add MYTHRIL_MOUNT_EXTENDED_ENUMS to Project Settings > Player > Scripting Define Symbols, Add ‘NotIndoors’ to EAbilityFireCheckResult in ActiveAbilityBase.cs, Add new Message to User Interface > HUD > Ability Bar > Ability Message > Messages for NotIndoors
this is only for the advanced feature? not mandatory?
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