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Pixel Art Sprite Mixer 3.0! New Icons, Armors & Anims to build characters & sprites

Posted by BellBlitzKing on Mar 30, 2026 at 2:55 PM

Feature
๐Ÿ”ฅ 3

NEW Icons & UI Starter Set added to the Sprite Mixer to help you make games faster! 100% Free & Human-made

https://kingbell.itch.io/pixel-sprite-mixer

3.0 also has updated items, armors, anims and hair styles to meet more of your world-building needs & NPC characters.

Now an even better go-to for game jams, prototyping, quick art & helps devs/students who focus on code than art. The tool also have a “Save for Mythril2D” button for fast import of sprites.

Get the Free Starter Icons / UI Set at: https://kingbell.itch.io/pixel-sprite-mixer/purchase

๐Ÿ’ฌ Comments (23)

Gyvr Mar 30, 2026 at 03:05 PM
Cool addition!! I really like these ones:
Gyvr Mar 30, 2026 at 03:05 PM
We need more status icons!! ๐Ÿ˜„
๐Ÿ™Œ๐Ÿป 1
BellBlitzKing Mar 31, 2026 at 03:41 PM
@Gyvr @SvanDark and @Targa what status effect do you recommend to cover? Let me know how sensible these are to add in the set above. If they’re not legible, that’s good feedback too.
BellBlitzKing Mar 31, 2026 at 03:41 PM
Targa Mar 31, 2026 at 03:42 PM
brutally honest? i would have no clue what each of these mean just from sight alone
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Targa Mar 31, 2026 at 03:42 PM
personally i use poisoned, burning, stunned, rooted and then just some buffs like attack up or stat ups
Gyvr Mar 31, 2026 at 03:43 PM
Water | fire | electricity | electric armor | metal | confusion | toxic | blue explosion | red explosion | claws Alien | Fireball | Ninja lightning | Ice | Letter Juggling | Empty | Square | Square again | Question
Gyvr Mar 31, 2026 at 03:44 PM
This is my interpretation after a very quick look
Gyvr Mar 31, 2026 at 03:44 PM
I tried not to overthink it to be as representative as possible as what a new player would think? I hope?
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BellBlitzKing Mar 31, 2026 at 03:45 PM
Thanks @Targa , sight-alone is hard since games have diff icons. Any reccs? @Gyvr Yea, pretty accurate, as a first-pass! The blanks for making your own. I’ll refine further.
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Targa Mar 31, 2026 at 03:46 PM

sight-alone is hard since games have diff icons. Definitely ! didn’t mean to come off as harsh. I’ve been looking into how the most popular games do their icons, and i modified the ones that come with M2D a bunch too

Targa Mar 31, 2026 at 03:47 PM
I think the borders are just robbing you of real estate space really, 8x8 is already hard to work with, and th eborders rob you of another 3px
BellBlitzKing Mar 31, 2026 at 03:47 PM
@Targa not harsh. Quick-sight is part of the struggle with iconics generally! Pokemon has diff approach than Overwatch vs Diablo too
BellBlitzKing Mar 31, 2026 at 03:50 PM
@Targa Ah good eye on real estate area. I’ll experiment around no border vs border in 8x8
Targa Mar 31, 2026 at 03:57 PM
yeah for some of my icons i edited the defualt m2d ones and tried doing some in the same style
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Targa Mar 31, 2026 at 03:58 PM
so attack, crit, miss chance, burn, poison, stun, shove, in that order
Targa Mar 31, 2026 at 03:58 PM
I’d highly recomend taking up as much space as you can, because yeah 8x8 is hell
Gyvr Mar 31, 2026 at 04:06 PM
I think the outline really helps!
Gyvr Mar 31, 2026 at 04:07 PM
Especially since these icons can be displayed anywhere on screen, on many different types of backgrounds. Outlines are necessary
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BellBlitzKing Apr 01, 2026 at 05:42 PM

V3 draft set! All insights welcome. I want to upload it Thur/Fri

It’s geared toward beginners & game jammers. A variety for UI, Map Hazards or Character-fx. Still 8x8, minimalist, low colors for customizing. Some similar & some opposite for style variety.

BellBlitzKing Apr 01, 2026 at 05:43 PM
@Gyvr @SvanDark and @Targa
BellBlitzKing Apr 02, 2026 at 08:07 PM

NEW UPDATE: Added 50 MORE Icons for UI/Abilities to the pack!

๐Ÿ”ฅ ๐Ÿ’ง โ›ฐ๏ธ ๐ŸŒช๏ธ ๐Ÿƒ โšก โœจ ๐Ÿ—ก๏ธ ๐Ÿ›ก๏ธ ๐Ÿงช ๐Ÿ ๐Ÿชฝ

Intended to help speed up gamedev for newbies & jammers!

Gyvr Apr 02, 2026 at 08:08 PM
Really cool!!! I like these
m2d 2

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