%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 9b2dce08b6b23504894fcf47b5301d10, type: 3}
  m_Name: AB_Stamina_Recovery
  m_EditorClassIdentifier: 
  m_icon: {fileID: 1016728511, guid: 75f26bff82aa90b4e8ac81457a1224bf, type: 3}
  m_displayName: Stamina Recovery
  m_description: Recover stamina
  m_prefab: {fileID: 5434529868547144446, guid: 4a83e1329baf9824ab339d245ef4d2b7, type: 3}
  m_orientationMode: 0
  m_abilityStateManagementMode: 1
  m_effects:
  - rid: 6353401944987402503
  m_delayBetweenTicks: 2
  references:
    version: 2
    RefIds:
    - rid: 6353401944987402503
      type: {class: ImmediateRestoreStaminaEffect, ns: Gyvr.Mythril2D, asm: Gyvr.Mythril2D}
      data:
        m_effectData:
          targetFlags: 1
          interruptionPolicy: 0
          visualFlags: 0
          failureRate: 0
          initialized: 0
          source:
            m_identifier: 
          target:
            m_identifier: 
          velocity: {x: 0, y: 0}
        m_staminaToRestore: 1
