using Gyvr.Mythril2D;
using UnityEngine;
using UnityEngine.Rendering.VirtualTexturing;

namespace Gyvr.Mythril2D
{
    public class GFXSystem : AGameSystem
    {
        [SerializeField] private CameraShakeGFX cameraShake;
        [SerializeField] private SlowMotionGFX slowMotion;

        public CameraShakeGFX CameraShake => cameraShake;
        public SlowMotionGFX SlowMotion => slowMotion;
    }
}
