using System.Collections.Generic;
using UnityEngine;

namespace Gyvr.Mythril2D
{
    public class SceneMetadataAsset : ScriptableObject
    {
        public List<SceneMetadataEntry> entries = new();
        public List<string> availableCategories = new() { "Add your Zones here!", "Debug", "Nested/Example" };
        public List<string> availableSubcategories = new() { "Exterior", "Interior", "Dungeon" };
        public List<string> availableTags = new() { "WIP", "Complete", "Needs Review", "Playtest" };
    }
}
